June, 2007 News

Card of the Week: Roundup
When your opponent's adversaries keep popping up like weeds, here's an event to help you thin the herd. It's most effective when your opponent has already assigned an adversary to a mission, and you spring this unpleasant surprise on him to make it a one-way trip. But in the right situations, you can also use it as an effective deterrent.

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Stargate Online TCG in the Press
Stargate Online TCG receives an 80% Excellent rating from PC Gamer Magazine! You can find the full review in the August 2007 issue (#164), on page 68.
The Chicken or the Egg

by Evan Lorentz, Game Designer

The debut set of Stargate TCG drew on images, characters, and plots from all throughout the 10 seasons of Stargate SG-1, and over two-thirds of the episodes were represented on at least one card. I'm sometimes asked: are cards inspired by watching the show, or are things from the show found to fit the cards after they're written? The answer is, we do plenty of both.

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Card of the Week: Burke
Some players shy away from hero cards that cost more than 3 or 4 power to play, but Burke is one card those players should consider making an exception for. His 2 Combat and 3 Ingenuity are quite impressive, virtually on par with some of the most skilled team characters. But even better is his game text, which knocks 1 off the difficulty of the current mission when you play him. For that one mission, it's like having a character who has 1 Culture, 1 Science, 3 Combat, and 4 Ingenuity -- and at those numbers, you've got someone a lot better than your average team character.

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Card of the Week: Homicidal Robotic Clone
If cards like Seasoned Travelers, Quick Study, Nice Shot, or Martin Lloyd have you down -- or if you're just having a hard time dealing with the big Combat/Ingenuity characters like Jack O'Neill and Cameron Mitchell -- then this obstacle is just what you need. Homicidal Robotic Clone is the perfect antidote to the "super character" who keeps piling up a skill higher and higher, because it keeps pace with most any trick your opponent can come up with. Not many obstacles have the potential to add 5 or 6 (or more!) to the difficulty of a mission.

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Prose on a Con Artist

by Evan Lorentz, Game Designer

When designing cards for a trading card game, it's an incredibly rare thing for an idea to pass from its initial conception all the way to the finished product without undergoing some change. That's even more true for a debut set of a game, like SG-1, where even the rules themselves can change enormously during the playtesting process.

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Card of the Week: Information Leak
As the hero player, you probably don't need to be told how big it is to put the right glyphs on the right team characters. It's equally important as the villain player to try to keep those "right glyphs" away from your opponent's best characters. Information Leak (and its Science/Combat counterpart, Mind Probe) is a great tool for the job.

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